using UnityEngine;

public class FriendParentChanger : MonoBehaviour
{
	public Transform friendTransform;

	private void Awake()
	{
		friendTransform.SetParent(controllerMenu.thisScript.parentLobbyUI.transform.parent);
		friendTransform.localScale = Vector3.one;
		friendTransform.gameObject.SetActive(true);
	}
}
